
[up_sect_firsta_novice_1]:up_sect_prop_armor_5
cost	= 153
[up_sect_firstc_novice_1]:up_sect_prop_wound_5
cost	= 167
[up_sect_firste_novice_1]:up_sect_prop_armor_5
cost	= 276
[up_sect_secona_novice_1]:up_sect_prop_chem_5
cost	= 255
[up_sect_seconc_novice_1]:up_sect_prop_shock_10
cost	= 268
[up_sect_second_novice_1]:up_sect_prop_burn_10
cost	= 398
[up_sect_thirda_novice_1]:up_sect_prop_carryweight_5
cost	= 431

[up_firsta_novice_1]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_novice_1
section                 = up_sect_firsta_novice_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_1_name
description             = st_up_armor_1_descr
icon                    = ui_inGame2_upgrade_outfit_armour_2


[up_firstc_novice_1]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_novice_1
section                 = up_sect_firstc_novice_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_1_name
description             = st_up_damage_1_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1


[up_firste_novice_1]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_novice_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_2_name
description             = st_up_armor_2_descr
icon                    = ui_inGame2_upgrade_outfit_armour_3

[up_secona_novice_1]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_novice_1
section                 = up_sect_secona_novice_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_1_name
description             = st_up_chem_1_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1

[up_seconc_novice_1]
scheme_index            = 1, 1
known                   = 1
effects                 = 
section                 = up_sect_seconc_novice_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_electro

name                    = st_up_shock_1_name
description             = st_up_shock_1_descr
icon                    = ui_inGame2_upgrade_outfit_shock_1

[up_second_novice_1]
scheme_index            = 1, 2
known                   = 1
effects                 = 
section                 = up_sect_second_novice_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_thermo

name                    = st_up_burn_1_name
description             = st_up_burn_1_descr
icon 					= ui_inGame2_upgrade_outfit_burn_1

[up_thirda_novice_1]
scheme_index            = 0, 2
known                   = 1
effects                 = 
section                 = up_sect_thirda_novice_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_tonnage

name                    = st_up_carry_1_name
description             = st_up_carry_1_descr
icon                    = ui_inGame2_upgrade_outfit_carry_1


[up_gr_firstab_novice_1]
elements                = up_firsta_novice_1

[up_gr_firstcd_novice_1]
elements                = up_firstc_novice_1

[up_gr_firstef_novice_1]
elements                = up_firste_novice_1

[up_gr_seconab_novice_1]
elements                = up_secona_novice_1

[up_gr_seconcd_novice_1]
elements                = up_seconc_novice_1, up_second_novice_1

[up_gr_thirdab_novice_1]
elements                = up_thirda_novice_1

