[up_sect_firsta_novice_1]:up_sect_prop_armor_5 cost = 153 [up_sect_firstc_novice_1]:up_sect_prop_wound_5 cost = 167 [up_sect_firste_novice_1]:up_sect_prop_armor_5 cost = 276 [up_sect_secona_novice_1]:up_sect_prop_chem_5 cost = 255 [up_sect_seconc_novice_1]:up_sect_prop_shock_10 cost = 268 [up_sect_second_novice_1]:up_sect_prop_burn_10 cost = 398 [up_sect_thirda_novice_1]:up_sect_prop_carryweight_5 cost = 431 [up_firsta_novice_1] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_novice_1 section = up_sect_firsta_novice_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_1_name description = st_up_armor_1_descr icon = ui_inGame2_upgrade_outfit_armour_2 [up_firstc_novice_1] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_novice_1 section = up_sect_firstc_novice_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_1_name description = st_up_damage_1_descr icon = ui_inGame2_upgrade_outfit_wound_1 [up_firste_novice_1] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_novice_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_2_name description = st_up_armor_2_descr icon = ui_inGame2_upgrade_outfit_armour_3 [up_secona_novice_1] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_novice_1 section = up_sect_secona_novice_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_chem name = st_up_chem_1_name description = st_up_chem_1_descr icon = ui_inGame2_upgrade_outfit_chem_1 [up_seconc_novice_1] scheme_index = 1, 1 known = 1 effects = section = up_sect_seconc_novice_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_electro name = st_up_shock_1_name description = st_up_shock_1_descr icon = ui_inGame2_upgrade_outfit_shock_1 [up_second_novice_1] scheme_index = 1, 2 known = 1 effects = section = up_sect_second_novice_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_thermo name = st_up_burn_1_name description = st_up_burn_1_descr icon = ui_inGame2_upgrade_outfit_burn_1 [up_thirda_novice_1] scheme_index = 0, 2 known = 1 effects = section = up_sect_thirda_novice_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_tonnage name = st_up_carry_1_name description = st_up_carry_1_descr icon = ui_inGame2_upgrade_outfit_carry_1 [up_gr_firstab_novice_1] elements = up_firsta_novice_1 [up_gr_firstcd_novice_1] elements = up_firstc_novice_1 [up_gr_firstef_novice_1] elements = up_firste_novice_1 [up_gr_seconab_novice_1] elements = up_secona_novice_1 [up_gr_seconcd_novice_1] elements = up_seconc_novice_1, up_second_novice_1 [up_gr_thirdab_novice_1] elements = up_thirda_novice_1